![]() ![]() You will either get the working breasts with no butt physics, or working butt physics with out of sync breast bounce. I've tested this set up with a clean install of skyrim followed by adding CBBE, XPMS then TBBP (Finished By FNIS). If I use Xp32 MS's skeleton_female.hkx, the bouncing butt physics are back, but the breasts end up like that. The issue is with file "skeleton_female.hkx " (Found in data\meshes\actors\character\character assets female) If I use the skeleton_female.hkx in TBBP main file, I get the working breasts physics, but I lose the XP32 butt bounce physics. case closedĪfter further study and testing I've figured out the source of the issue. horse riding also looks the same (I think the height got exactly the same.)My conclusion: There must be something that happen in your case which has different setup than mine. ![]() EDIT: After testing withRace: Ashen - female skeleton_female.nif (XPMS)skeleton_female.hkx (XPMS)femalebody_0/1.nif (TBBP main file from dragonfly)Animations files (hkx from TBBP main file from dragonfly)CBBE textureI can't reproduce your issue for that pictureAlso I don't have issue with the horse, I try to compare withtesting :Race: Ashen - female skeleton_female.nif (TBBP main file from dragonfly)skeleton_female.hkx (TBBP main file from dragonfly)femalebody_0/1.nif (TBBP main file from dragonfly)Animations files (hkx from TBBP main file from dragonfly)CBBE texturethe looks is the same when I was using previous setup. and I hope you edit it or I might have to hide it. Don't use many space for the comments and use it as necessary.
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